Html Code
back to the first page
Conquest is the main mode of the game, featuring a regular 3 lane MOBA style map with a Greek visual theme ("The Siege of Olympus".). The match manager will try to give the opposing team better solo players if there are teamed players together on a side. There is also a League (ranked) Conquest mode, and it only allows up to 2 teamed players, who must be in similar divisions in order to play. It is considered to be the toughest and most competitive of the modes, and is advised only for those well experienced at the game.

Arena is played 5 versus 5 with minions and side-objectives including buff camps with a Roman visual theme ("The Grand Colosseum".). However, rather than having lanes, the map mainly consists of an open area. Minions of both sides spawn and attempt to enter the portal located on the front of the enemy base. Rather than a single end objective, in Arena each team begins with 500 points, with the goal being to reduce your enemy's score to 0 by killing their players and minions, or escorting your own side's minions and periodically spawning siege towers to the enemy portal.

In the Joust mode, a game mode with a Medieval theme, there is only one lane with one tower and a phoenix on each side and you are grouped up with 2 allies against 3 other players, but beyond this it plays in a very similar way to the conquest game mode, complete with a rudimentary jungle. There is also a League Joust mode, and it only allows solo players, who must fight one on one.

Assault is a game mode that is based on the ARAM (All Random All Mid) custom match mode from other MOBA titles. Each player is assigned a random god (however, the user may choose to "re-roll" their god for a \ small price of in-game currency or premium currency) and they are all taking charge in one lane with the inability to recall back to base, so the only way to buy items from the shop, is to die. The objective is similar to that of Conquest: Destroy the enemy team's 2 towers, Phoenix and their Titan. This game mode features a Norse theme ("Ragnarök".)

Siege is a Mayan-themed ("The end of the great cycle".) game mode somewhat similar to Conquest with two lanes, two towers and a Phoenix per lane and a Titan plus a jungle in between the lanes. But unlike Conquest, there is less emphasis in gathering gold/experience to become stronger and more in taking down enemy objectives as soon as possible. To do this there is a special super minion called Siege Juggernaut, which is more resistant, twice as fast as regular minions, deals bonus damage to structures and allows allied gods to quickly teleport to its position. To spawn one, a team needs to fill a counter of 100 points by either killing enemy players (+5 points each), killing enemy minions (+1 each) or clearing neutral camps (+9 each). Once spawned, the Siege Juggernaut will constantly move forward, attacking any enemy units in its path while prioritizing structures. In this mode there is also a special neutral monster, the Wild Juggernaut, which if slain will instantly spawn a friendly Siege Juggernaut, separate from the counter, allowing for two to coexist. Siege used to be a five person team versus another five person team until it was changed after the player base showed a four man team versus another four man team to be more valuable.

what are you waiting for? Join the epic battles of the gods now!!

click here to go the offical smite website