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Supercell Oy is a Finnish mobile game development company based in Helsinki.
Founded in May 2010, the company's debut game was the browser game Gunshine.net,
and after its release in 2011, Supercell started developing games for mobile devices.
Since then, the company has fully released four mobile games: Hay Day, Clash of Clans, Boom Beach, and Clash Royale,
which are freemium games and have been very successful for the company,
the first two generating revenue of $2.4 million a day in 2013.
Accel Partners and Index Ventures invested $12 million in the Series A of Supercell in 2011,
Atomico led the Series B investment,
and in October 2013 it was announced that the Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $1.51 billion.
On 1 June 2015, SoftBank acquired an additional 22.7% stake in Supercell, which brought their total stake to 73.2% of the company and made them the sole external shareholder.
In 2016, Supercell reported annual revenues of around �2.11 billion.
In three years, the company's revenues have grown a total of 800 percent, from 78.4 million (2012).
On 21 June 2016, Tencent acquired 84.3% of Supercell with USD 8.6 billion.
Japan's SoftBank values Supercell at $10.2 billion.
Before founding Supercell, two of the founders Mikko Kodisoja and Ilkka Paananen worked at the mobile game company Sumea. Kodisoja was one of the founders of Sumea in 1999,
and Paananen was hired as the company's CEO in 2000. In 2003, Sumea gained 1.2 million euros of profit.
In the following year, the American Digital Chocolate bought Sumea and made the company its Finnish headquarters and Paananen the European manager.
With the new owner, the business activity increased, but at the same time the business culture took a more problematic direction according to Kodisoja,
who was the creative director at the time. He left the company in 2010, and soon after Paananen did so as well.
At first, Paananen worked at the financier company Lifeline Ventures, but soon wanted to become an entrepreneur himself.
He planned to found a game company where executives would not disturb the work of the game developers.
Together, Paananen, Kodisoja, Petri Styrman, Lassi Leppinen, Visa Forst�n, and Niko Derome who had known each other through work connections,
founded Supercell in 2010. The company started its business in a cramped office in the Niittykumpu district of Espoo.
Kodisoja and Paananen invested 250,000 euros from their savings from their time at Sumea in the company.
In addition, the Finnish funding agency for technology innovation Tekes gave them a loan of 400,000 euros. Lifeline Ventures also became an investor.
In the following October, Supercell raised 750,000 euros through seed funding from for example London Venture Partners and Initial Capital.
The first game Supercell started to develop was the massive multiplayer online game Gunshine that could be played on Facebook with a browser or on mobile platforms,
and the game's prototype was ready in eight months. After Gunshine's completion, Accel Partners also invested 8 million euros in the company in May 2011,
and shareholder Kevin Comolli became a member of Supercell's board of directors. Accel has also invested in Rovio, among others.
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