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Animals
In this page you will learn about the cute and adorable animals that offer food, sleep and a realistic touch to the game!
BAT
Bats are visually the third smallest mob in the game, being only slightly larger than baby chickens and Silverfish. They are hard to see in the unlit environment in which they reside. They have dark brown skin, small wings and little feet.
Bats are passive mobs that spawn naturally in caverns or other large enclosed spaces. Bats are the only passive mob able to fly, and the only flying mob that naturally spawns in the Overworld. They will often emit a squeaking noise, but do not do many other things that can affect gameplay.
CAT
Ocelots are passive mobs that normally spawn in Jungle biomes. They are the second tameable mob to be introduced into Minecraft, the first being Wolves. When tamed, they become cats, which are also passive. When Ocelots are tamed, they turn into one of three different cat skins. All three are equally likely. Cats will follow the Player and will teleport if they are too far away. They also tend to attack chickens at random. Creepers will run away from Ocelots and cats, making them a great defense against creepers; they won't try to get close to any cats, even if attacked and provoked by the player. Cats do not take fall damage and they will never attack hostile mobs. To make your house creeper-proof, tame enough ocelots into cats or repetitively breed any two cats you have tamed and then make them sit around your house
When untamed, these felines have yellow fur with black and brown spots, a gray-black nose, and green eyes. Once tamed, their skin will change to either tabby, tuxedo, or Siamese. Of these, the tabby and tuxedo skins have green eyes, while the Siamese cats have blue eyes. In every case, their tails are in two segments to show curve. A tamed Ocelot is noticeably smaller than an untamed one.
CHICKEN
Chickens (sometimes called Ducks) are passive mobs that supply feathers, raw chicken and chicken eggs. Chickens are 0.875 blocks tall, 0.5 blocks wide and 0.8125 blocks long. They have white feathers and wings, yellow beaks, and red wattles.
Chickens have white feathers and wings, yellow beaks, webbed feet and red wattles. Their texture is somewhat checkered.
While in a loaded chunk, a chicken lays one egg approximately every 7.5 minutes (6000 to 12000 ticks).
They follow the player if they are holding wheat seeds.
When a chicken falls from a ledge, it quickly flaps its wings and falls slowly to the ground to prevent fall damage.
Chickens appear to wander around aimlessly, not even attempting to stay out of water.
They are drawn to light in a dark environment.
They flap their wings in water to keep above the surface.
COW
Cows are passive mobs. They, along with mooshrooms, are the only source of leather, raw beef, and milk. They are 1.6875 blocks tall, 0.625 blocks wide, and 1.5 blocks long.
Cows have black/brown skin with white spots. All cows have a pair of horns on their head
Cows roam in the Overworld, usually in herds of 4 to 10 (however it is not uncommon to find a lone cow). They tend to walk around slowly and aimlessly, mooing, but they will flee and jump wildly if attacked. They also tend to jump off high cliffs (and die in the process). Cows make no attempt to stay out of water and will follow the player when he/she is holding wheat, which is used for breeding. They also can climb ladders in certain conditions. A cow can be milked by right clicking the cow with an empty bucket, while below the cow. A cow may be milked an unlimited number of times
MOOSHROOM
Mooshrooms are unique forms of cows that spawn in the Mushroom biome. Mooshrooms use the same model as the cow, but have red skin (with the white patches also used by the cows), black eyes, and are covered with red mushroom growths.
Mooshrooms roam the Overworld Mushroom biome in herds of 4�8. Mooshrooms make no attempt to stay out of water, and will bob up and down to stay afloat.
PIG
Pigs are passive mobs that are the source of porkchops, a renewable source of food; they are also a mode of transportation, provided the right materials are on-hand. They are 0.875 blocks tall, 0.650 blocks wide and 1.3 blocks long
A pig has pink skin, ears, and a nose. Their eyes consist of one black and one white pixel which creates a wall-eyed effect. They have a short, stubbed tail and their snouts protrude from their face.
Pigs typically roam the Overworld in groups of 3 - 4, but much larger groups can sometimes be found if multiple groups come together. When they encounter obstacles, pigs will often answer them by hopping up and down, apparently attempting to jump over them regardless of whether this is actually possible. They make no attempt to stay out of water, bobbing up and down to stay afloat. Pigs' pathfinding is similar to other passive mobs; they avoid harmful falls and attempt to go around obstructions. When led with carrots, pigs seem to "forget" their pathfinding skills: they will often become stuck on the opposite side of a block rather than walking around it, and will blindly walk off of ledges or into fire.
By right-clicking on a pig while holding a saddle, a player can ride it. Formerly the player had next to no control over the pig's motion, but version 1.4.2 introduced the carrot on a stick to provide control. (This nerfs the "When pigs fly" achievement, formerly one of the more challenging.)
Pigs tend to move more often, but in smaller strides, towards the North-East, without any other variables coming into play. Pigs can be pushed into minecarts to be transported across long distances. Pigs cannot be placed/pushed into boats.
When struck by lightning, pigs turn into zombie pigmen. This is a very rare event as there are not many thunderstorms and pigs are a small target for lightning to strike. Baby pigs that get hit by lightning also turn into zombie pigmen. Ridden pigs also turn into zombie pigmen upon being struck by lightning. The player will receive 2 and a half hearts damage and be knocked off the mob.
SHEEP
Sheep are passive mobs that supply wool when sheared or killed and can be dyed with any of the 16 colors before shearing to produce colored wool. Sheep are 1.25 blocks tall, 0.625 blocks wide and 1.4375 blocks long, and they naturally spawn in the following colors: white, black, gray, light gray, brown, and pink. Killing an adult sheep will drop a single block of wool, whereas shearing them yields 1-3 blocks each time. Killing a lamb gives nothing.
Most sheep upon natural generation have white wool. Others can naturally spawn in black, gray, light gray, brown or pink wool. They have light tan skin with their eyes going in opposite direction and pink lips.
Sheep tend to be one of the lesser intellects in the game, and have been known to walk into lava. Like other passive land mobs, sheep wander around aimlessly, often spawning in flocks of 2�8. They can be heard bleating occasionally, even from some distance away. When they encounter an obstacle, they will often try to jump over it, even if the object is too tall to jump over. Sheep can swim and make no attempt to stay out of water, therefore a common sight might be several sheep bouncing up and down in the water. A sheep's color has no effect on its behavior. Sheep will eat grass, turning it into dirt. This will make their wool grow back if they are sheared. The regrown wool will be of the same color as before the sheep was sheared, regardless of the original color. Packs of wolves may attack the occasional individual loner. If you are trying to capture a sheep for breeding or sheering, it will follow you as long as you are holding wheat. Keep in mind this can get very overwhelming if you are near a large
flock of sheep as they will all try to follow you
SQUID
Squid are 8-armed mobs that spawn in water. Squid are always passive towards the player, akin to the other passive mobs found on land. They can be found in water of any depth, in any biome, and spawn on any difficulty.
They have 8-arms, blueish-teal skin and teeth that can be found underneath the head.
When moving about, the squid's tentacles open and close, giving them an appearance of pushing themselves forward. Squid will hover in place and wander around one layer aimlessly and do not deliberately interact with the player, except if attacked. It will try to swim away from the player.
Squid are prone to gather near light under water, such as a Redstone lamp, glowstone or Jack-O-Lanterns.
Squid could stay alive but become immobile when beached on the land until before 1.4.4pre. From that version they suffocate in air. They can take fall damage and burn like any land mob, but, due to being aquatic they cannot drown.
Squid (unlike land-based mobs) can swim against a current and not get pushed by it.
WOLF
Wolves are mobs that can be allied with the player once tamed by being fed bones with the "use" key. They will shake themselves dry when they reach land after a swim or if drenched by rain, or otherwise come in contact with water. Wolves are 1 block in height, 2 in length, and 1 in width (1 x 2 x 1).
Like most mobs, wolves are vulnerable to drowning, suffocation, falling, contact with cacti or lava, and will take damage from being set on fire or coming in contact with attacking hostile mobs.
Depending on if and how they are interacted with, wolves can be in one of three states: wild (untamed), hostile, or tamed. Tamed wolves can be bred to create a baby wolf using Porkchops (raw or cooked), raw beef, steak, raw chicken, cooked chicken, and rotten flesh.
All wolves will appear to 'scare' an ocelot, but it's actually the normal "coming too close" behavior they display with players. Tamed wolves do not appear to scare, or fight with, tamed ocelots (cats).
Wild wolves have white fur, and their eyes consist of one white pixel, black pupils, and a drooping tail. They are neutral towards the player and spawn untamed in packs of 1-8, occasionally coordinating attacks on nearby sheep while roaming around. Randomly dropped blocks of wool (especially in a Pine Forest biome) can be good indicator of their presence. Untamed wolves will tilt their head to the side to indicate their interest in a bone or meat held by a nearby player. Untamed wolves will become hostile toward the player if the player attacks them.
Hostile wolves can be distinguished from their constant growling and appearance: the tail becomes straight, the eyes become red and the contrast level of the fur increases, revealing dark patches of bristling hair and a mouth line raised in a slight snarl. They will coordinate their attacks on a player that has injured a wild wolf in the pack, and will not revert from this state once aggravated, unless the player dies and respawns. If a wolf is hit and becomes hostile, but then takes fall damage, it will stay hostile, but not attack. Tamed wolves cannot become aggravated. Aggravated wolves will attack any and all players in range.
Tame wolves (often called dogs) can be distinguished from wild or hostile wolves from their eyes as they change to look less aggressive (two white pixels and one black pixel), as well as a red collar(collars can be dyed as of snapshot 12w34a) around their neck. The collar can be dyed if the player uses any color of dye on the wolf. When told to sit (right-clicking), tamed wolves will remain in place while the player is free to move around. Sitting wolves will never despawn,[1] no matter how far away the player wanders, and not if the player leaves the game or goes to sleep. They also will resume following the player when he/she returns and tells them to stand up again. Friendly wolves will also bark occasionally at any nearby players. When standing, these wolves will engage any mob the player hits with melee attacks (the notable exception being Creepers). If a player attacks wild wolves, tame wolves will kill the wild ones. If a group of tame wolves are engaging a mob the player has hit, and another mob causes damage to the player, half of the pack will begin to attack the new mob while the other half finishes off the old mob. However, occasionally the tame wolves following the player will growl like wild attacking wolves, although they won't advance. Sitting wolves will idly observe their surroundings and will not attack anything unless the player is hit, in which case they will engage the player's attacker in defense. Like their wild counterparts, tamed wolves will tilt their head to beg for a meat held by a nearby player. A tamed wolf will even eat rotten flesh. If a tamed wolf's health is low, it will whine in a plea for food. Tamed wolves will sit when the player right-clicks them. They will remain sitting unless the player clicks them again or is attacked by a non-environmental entity.
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