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UTILITY CREATURES AND NEUTRAL MOBS
Neutral mobs are creatures in minecraft that without agrovation will not attack, and Utility creatures are creatures that will help defend the player, or trade with them!
Some of the creatures you will see here live in other dimesions while some you create yourself!
Now, lets start by taking a look at the Utility Creatures!
IRON GOLEM
Iron Golems are large, strong utility mobs. Their main purpose is to defend Villagers in NPC Villages from hostile mobs and siege attacks.
Iron Golems spawn naturally in NPC Villages, provided there are 10 villagers and at least 21 houses (counted as doors). An Iron Golem will also spawn in player-made villages. The chance of spawning is 1 in 7000 per tick which averages around one every six minutes.
The golems can be crafted using blocks in a similar fashion to Snow Golems. To do so, the player must vertically place 4 blocks of iron in a T-shape, and place a Pumpkin or a Jack-O-Lantern on top, the pumpkin must be placed last. 4 blocks of iron are equivalent to 36 Iron Ingots, making creation difficult, as iron can sometimes be difficult to find. They will always spawn facing south. Iron Golems cannot be manufactured by a piston assembly line without player(s) interaction.
Iron Golems behave similarly to a tamed wolf, except slower and loyal to Villagers instead of players. Iron Golems are also more powerful in that they have a greater attack force, a greater attack radius, more hit points, and resistance to drowning and fall damage; making them good tools for both villager protection and personal use.
An Iron Golem's primary purpose is to defend NPC Villages from Zombie attacks, usually during a siege. Although slow, their high health and damage prove them to be great defenders. They swing their arms during their attacks, causing enemies to be thrown into the air and usually killed in one or two attacks. Player usage might involve enclosing Golems in a large fenced-off area to prevent their wandering off, although such control of the area could be accomplished in simpler ways.
Iron Golems are very strong mobs, being third only in terms of number of lifepoints to the Ender Dragon and the Wither. However, because they require a large amount of iron and a pumpkin, players often tame wolves because they are much easier to obtain. As of the 1.4.2 update, they will attack creepers and slimes.
Take note that while Iron Golems have an easy time of dealing with spiders, zombies, and skeletons, (a very easy time dealing with silverfish,) they have a bit more trouble taking down Endermen. This is because of the Enderman's natural speed and higher health than most mobs. It may be wise to help your Iron Golems with the fight if they engage an Enderman, so as to minimize damage to the golem.
SNOW GOLEM
Snow Golems are the game's first utility mob, which Notch defines as any player-created mob.[1] They are friendly to their creator. Snow Golems are created using pumpkins and snow blocks, and will throw snowballs at enemy mobs. As Snow Golems move, they leave a trail of snow on the ground, except in Plains, Beaches, Swamp, Mushroom Island, Desert, and Jungle biomes, and the Nether.[2][3] If a Snow Golem walks over a mushroom, the mushroom will be destroyed and dropped as an item. Snow Golems do not take fall damage. Once killed, the Snow Golem will drop a maximum of 15 snowballs. Like Endermen and Blazes, Snow Golems take damage upon contact with water.
To create a Snow Golem, the player must vertically stack two snow blocks on the ground and then place a pumpkin on top of them. A Jack 'o' Lantern can also be used instead of a pumpkin, but this has no effect on the snow golem's appearance or statistics.
Players should be aware that Snow Golems cannot be made on the crafting table, and are only created when the pumpkin is placed last. Pistons cannot create Snow Golems, as they cannot push pumpkin blocks. Endermen are capable of creating Snow Golems by placing the necessary blocks, although this is an extremely rare event because they do not do so deliberately
A Snow Golem's primary purpose is to defend the player from mobs. Four Snow Golems throw snowballs quickly enough to continuously push a zombie back. Due to their small health, however, players are advised to use many all at once. Snow Golems will attack Zombie Pigmen regardless of whether or not they attacked the player, thus making the whole horde attack them. Snow Golems never attack hostile wolves, slimes, and Magma Cubes.
Since pumpkins can be found in Taiga biomes, it may be a nice idea to build a few Snow Golems when first starting out if one is desperate.
Here are a few examples of efficient ways to defend yourself and your valuables:
A horde of Snow Golems kept between two lines of fence provides a wall that constantly pushes back mobs at a distance, and in an emergency, they can be released to push back approaching enemies. Another way is to place them into guard towers, shielding them from damage. To create such a guard tower, make a small 3x3, 1-4 block high tower. Add another block 4 blocks up from the center to protect it from rain. Surround the top with fencing and create a Snow Golem in the center.
VILLAGER
A Villager (also called a Testificate from a temporary name tag in Beta 1.9 pre-release) is a passive NPC (Non-Player Character) that spawns and moves about in NPC Villages. They spawn around the villages and inside the buildings. They spawn at their respective buildings corresponding to the role they have.
Their characteristic look is dominated by their large, bald heads, green eyes, unibrows, and long, protruding noses. Villagers' arms are implied to be jointed, with two parts each to create folded arms. The arms are tucked inside the sleeves, with the sleeves touching at the seam in the middle.
There are different types, distinguished by the color of their robes, which signify their role in the community. There are 6 unique skins for the villagers which are found in the minecraft.jar file, but one is not used in the game on normal maps. Hood texture files are also present, but no mesh currently exists to display them
Villagers will randomly wander the area of the village. They do not retaliate against an attack, nor will they run away. A death of a villager does not affect nearby villagers' behaviour, though any nearby Iron Golems not created by the player will attack the player.
Villagers have the ability to utilize doors and ladders, and are therefore able to go in and out of houses. Villagers will hide in houses during the night, rain, or when chased by Zombies. Although it never rains in desert biomes, desert villagers will still attempt to hide from the rain; this means they are actually hiding from rain that is occurring in other biomes.
Villagers seem to favor well lit conditions over dimly lit ones, seemingly due to the lower chance of zombie spawning. Villagers favor houses over well lit areas, even if the house is completely unlit. This is probably due to the fact that houses are assumed to be sufficiently lit.
Zombies will find villagers from up to 31 block radius to break down their doors. Villagers will run away from zombies, which can attack the villagers. Sieges can occur between these mobs, and the villager's only "natural" defense are the Iron Golems, which protect villagers from nearby mobs. Zombies have a chance of turning a villager into a zombie if the difficulty is on Normal or Hard, or Hardcore gamemode. This can also happen with baby villagers, resulting in Baby Zombies.
The villagers will "socialize" with each other and passive mobs. This involves two villagers simply facing each other. Villagers can socialize with the player as well, if they approach and stand still (they will start moving their heads in a bobbing fashion). Sometimes if three villagers are "socializing" and the player approaches them, one will push the player away.[citation needed] On some occasions, villagers will gather in a large group in one point in a village, seemingly without any cause. They are also attracted to pumpkins and doors. They will sometimes appear to socialize with Snow Golems probably because of their attraction to pumpkins. When villagers are near an Iron Golem, they will stop and stare at it. The Iron Golems sometimes give roses to the villagers, symbolizing the friendly relationship between the villagers and Iron Golems, as well as referencing the inspiration behind the latter.
When trapped, villagers will try to find the easiest exit, such as when trapped in a room with no roof and 2 high walls and a Bed next to a wall, it will jump on the Bed in an attempt to escape.In other instances, villagers will try to jump over obstacles, regardless of height
Now that we have seen the Utility Mobs, let look at the neutral creatures.
ENDERMAN
An Enderman (plural Endermen) is a three-block-high, humanoid, neutral mob that will attack the Player, or and any mob that attacks it, if provoked. Endermen are known for their unique abilities to teleport and pick up blocks.
Along with those abilities, they also have a peculiar way of becoming provoked; as well as becoming provoked when attacked, Endermen will also become hostile when a player looks at their upper legs, torso, or head. This occurs even when looking from 25 blocks or so away (twice that before Minecraft 1.4), and they will teleport to the player and attack. When the player provokes an Enderman, they will hear a threatening sound for several seconds, similarly to when Zombie Pigmen and wild Wolves are provoked.
Endermen frequently spawn in The End, their home world, but they still require a light level of seven or less in order to spawn. They will also spawn in the Overworld, although about 10 times more rarely in comparison to other mobs. They spawn in pairs, and can be seen regularly at night in groups of up to five
They have black patterned skin, long limbs and a thin body. Endermen have glowing purple eyes and emit a purple particle effect similar to Nether portals or an Ender Chest.
When aggressive their mouths will open and their bodies will shake violently as they rush towards you. A distinct sound will play when you have an aggressive Enderman rushing you. When they do teleport, they have a tendency to appear behind the player.
Endermen are purposely based on the urban myth "The Slenderman", who is a long-limbed man with no face who kidnaps people (notably children) while they are looking at him.
PIG ZOMBIE
A Zombie Pigman is an irregular mob that spawns naturally in the Nether and appears in the Overworld near nether portals. One can also be created when lightning strikes within 3-4 blocks of a pig, which is a very rare occurrence. Like wild wolves, Zombie Pigmen are not initially hostile, but all Zombie Pigmen in the area will converge on the player if a single Zombie Pigman is attacked. This only applies to the player; mobs that provoke Zombie Pigmen will only be attacked by that specific Zombie Pigman. In the Pocket Edition, they are automatically hostile. Their texture is also slightly different.
Zombie Pigmen spawn in groups of 4, no more, no less. However, groups can merge and form an even bigger group.They spawn twice as much as Ghasts in The Nether. Zombie Pigmen move slower than normal mobs 0.5 blocks a second (a normal mob moves 0.7 blocks a second). However when attacked their speed will drastically increase to 0.95 blocks per second. Also be very wary to be as bold to attack one since all of his friends in a 32 block radius will be alarmed and also turn hostile towards you. They will be hostile towards you for a total 400 ticks + a value between 0 and 399 ticks. If you just simply observe them from 16 blocks away and wait they will become neutral again after 20 - 40 seconds. If provoked they will make an aggressive noise every 0 to 39 ticks. The reason why Zombie Pigmen sometimes catch fire but immediately get extinguished is because a Zombie Pigman is actually a modified zombie, and zombies catch fire during daylight and die. However since the Zombie Pigmen are immune to fire, the fire is immediately extinguished. For some reason this code did not get adjusted.
Pushing a Zombie Pigman off a cliff or otherwise causing environmental damage to them will not cause response.
If provoked, Zombie Pigmen will crowd around and try to get at the player.
An aggravated group of Pigmen is a force to be reckoned with, as each member will deal of damage to the player per sword hit and a player cannot outrun Zombie Pigmen without sprinting or accessing a location which they cannot jump up to or strike the player with their Sword.
If a player finds him/herself trapped, it is possible to kill them with a Bow and Arrows or a Sword from this location without being hurt.
While in pursuit of the player, they act like pigs being led by carrots. They will not try to go around objects to get to the player.
If the player enters a portal and returns, Zombie Pigmen he/she provoked will eventually become neutral towards them.
Switching the difficulty to Peaceful will cause them to de-spawn completely and resets their neutrality in other difficulties.
Dying does not cause Zombie Pigmen to become neutral towards the player.
The range for enraging Zombie Pigmen vastly exceeds the range at which they will see and pursue you.
If the player is riding a pig when lightning hits it a Zombie Pigman will appear on top of the player.
Zombie Pigmen are capable of spawning adjacent to the bottom row of obsidian in the portal frame
Zombie Pigmen are capable of drowning.
Zombie Pigmen CAN ride in minecarts, so if you decide to create a rail, it is likely to see one riding in it.
Zombie Pigmen have the general shape of a zombie but are covered with green, rotting flesh and have a texture similar to a pig. They wield a golden sword in their right hand, similar to the player, and wear a loincloth. In addition, some of their bones are visible. Occasionally, the golden sword will have an enchantment on it, visible as a shimmering purple sheen.
On Halloween (October 31st), Zombie Pigmen have a chance of spawning with a Pumpkin (22.5%) or Jack 'o' Lantern (2.5%) equipped as headgear. If you want to see this without the time being on Halloween, Simply change your computer's clock to October 31st, the year or time is irrelevant.
In the Pocket Edition, Zombie Pigmen are missing their face (hat layer) and appear to have merely a dry skull for a head
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